Kerbal space program stage recovery1/25/2024 ![]() you can put chutes on it and you may be able to deploy them. So i would indeed recomend the use of a stage recovery mod to safe boosters even from higher stages. Maybe a MK1 "Flea" will work while you are flying a very slow ascendig rocket, but even this may be difficult. I think, it's highly unlikely, that a thumper or Kickback will made it to ground, before your rocket reaches 20.000 Meters. The problem is the distance and the time. If you are still in range the moment, the booster hits ground-level, the booster will be recognized as landed and can be retrived like any other vessel. As soon as you are, the debris will be deleted. The booster MUST be landed before your rocket is out of reach (aprox 20 Km). in this cases, all decoupled parts can later be retrived, not yust the command pod. You may have experienced this in early game during contracts that requires the test of a decoupler in landed or splashed state. It is absolutely possible to recover booster stages in Stock game without mods, but not quite usefull. What is a 'probe core', and where can I get one? This would explain it, as I did see a couple of 'debris' objects behind me.īut, I still am not following. Hmm, OK, maybe I have the settings on the chutes wrong, or something like that, and this new parameter is causing them to fail. I personally find that way too annoying and never cared, especaily when while im doing that my rocket is speeding off with noone at the controls. That is unless you switch to them and then open the chutes at the right time if the atmosphere slows them down enough and are at the right altitude for deployment. ![]() SO even if you add the probe cores to your separated stages if they are going too fast the chutes will rip off and it will crash to the ground anyways. ![]() Also since you havent played in a while, a while back they added that chutes will rip off a craft/piece if it is moving too fast in an atmosphere, which makes sense. You need a probe core on each separate section that you want to recover or else it gets considered debris. Originally posted by kbmodigity:My bet is what AlexM said. ![]() I mean, it saves a lot of funds, doesn't it? Whatever happened, I would very much like to get the recovery mod, if anyone could be so kind as to share a link. Has there been some kind of patch since I last played? I don't seem to remember the stuff in the admin building, but I might have just overlooked it before. I could also go to the tracking station, and they would show up, and I could recover them. Hey, word of honor, I don't remember ever downloading any mods of any kind, and when I played a year and a half ago, I could switch views between separated boosters, and watch the chutes work. To recover boosters dropped earlier you *need,* and would have *always needed*, the stage recovery mod (instead of simply deleting objects it would run some basic checks and refund you an appropriate amount). Since objects leaving the physics bubble (22.5km) while your craft is in the atmosphere get deleted automatically the only scenario where recovery is possible is if you drop boosters after leaving the atmosphere before circularizing your craft's orbit (set parachutes to deploy at 0.75atm and hope for the best) anything without a probe core) is hidden by default. Neither do the parts show up in tracking.Debries (i.e. Originally posted by AlexMBrennan: Doesn't work. ![]()
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