Dwarf fortress 3d elevation1/31/2024 ![]() ![]() That’s what Dwarf Fortress does, it splits the 3d world into lots and lots of 2d layers that we can interact with. Think of looking at slices of a CAT scan. Next to the slopes are earth, because we are looking at a flat plane right now. We’ll talk more about slopes later, though. It seems pointless now, but dwarfs can walk up and down slopes, and thus walk all over the area. Now, why are there triangles all over? Those represent upward slopes. Go ahead and look around, seeing what dwarfs and animals we have. You can move this X with the arrow keys onto any tile to see what occupies that tile. You will see a yellow “X” appear in the middle of the screen, and some data appear on the right-hand side of the screen. ![]() To know just what is filling a tile space, hit “k”. Now see if you can find each of our seven dwarfs (it’s not a mind-game, just make sure you can spot a dwarf when you see one). Each tile represents a thing, and thanks to Mike Mayday’s Graphics Pack, they look sorta-kinda like what they represent! Here we have some trees, plants, rocks, animals, and our seven dwarfs (haha get it? Seven dwarfs…ahhhh). Each tile shown represents one or more things. Now, this is a lot simpler than it looks. Let me show you exactly what you’re looking at here. Holy baby baluga! But how can someone call this a game? Well, you’ll soon become so familiar with the layout and interface it’ll be as easy as…playing video games. That was a map of the whole area we control, but I don’t think we need it, because we’re better than it. (Before we go any further, do me a favor and press “tab” twice so we can get rid of that annoying map on the right. Ok! You managed to get this far, now there’s nothing that can get in your way! You should now be looking at a screen like this. Motivating line of the section: Don’t believe in yourself! Believe in the me who believes in you! ![]()
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